void BlockGenerator() { //점수 ScoreText.text = "현재점수 :" + (++score).ToString(); if (PlayerPrefs.GetInt("BestScore", 0) < score) { PlayerPrefs.SetInt("BestScore", score); BestScoreText.text = "최고기록 : " + PlayerPrefs.GetInt("BestScore").ToString(); BestScoreText.color = greenColor; isNewRecord = true; } //점수에 따른 블럭복사개수 정하기 int count; int randBlock = Random.Range(0, 24); if (score <= 10) { count = randBlock < 16 ? 1 : 2; } else if (score <= 20) { count = randBlock < 8 ? 1 : (randBlock < 16 ? 2 : 3); } else if (score <= 40) { count = randBlock < 9 ? 2 : (randBlock < 18 ? 3 : 4); } else { count = randBlock < 8 ? 2 : (randBlock < 16 ? 3 : (randBlock < 20 ? 4 : 5)); } // 스폰좌표에 블럭, 초록구 생성 List <Vector3> SpawnList = new List <Vector3>(); for (int i = 0; i < 6; i++) { SpawnList.Add(new Vector3(-46.7f + i * 18.68f, 51.2f, 0)); } for (int i = 0; i < count; i++) { int rand = Random.Range(0, SpawnList.Count); Transform TR = Instantiate(P_Block, SpawnList[rand], QI).transform; TR.SetParent(BlockGroup); TR.GetChild(0).GetComponentInChildren <Text>().text = score.ToString(); SpawnList.RemoveAt(rand); } Instantiate(P_GreenOrb, SpawnList[Random.Range(0, SpawnList.Count)], QI).transform.SetParent(BlockGroup); //블럭 내리기 isBlockMoving = true; for (int i = 0; i < BlockGroup.childCount; i++) { StartCoroutine(BlockMoveDown(BlockGroup.GetChild(i))); } }
public void BlockColorChange() { //블럭텍스트 / 스코어를 7등분해서 색을 칠함 for (int i = 0; i < BlockGroup.childCount; i++) { if (BlockGroup.GetChild(i).CompareTag("Block")) { float per = int.Parse(BlockGroup.GetChild(i).GetChild(0).GetComponentInChildren <Text>().text) / (float)score; Color curColor; if (per <= 0.1428f) { curColor = blockColor[6]; } else if (per <= 0.2856f) { curColor = blockColor[5]; } else if (per <= 0.4284f) { curColor = blockColor[4]; } else if (per <= 0.5172f) { curColor = blockColor[3]; } else if (per <= 0.714f) { curColor = blockColor[2]; } else if (per <= 0.8568f) { curColor = blockColor[1]; } else { curColor = blockColor[0]; } BlockGroup.GetChild(i).GetComponent <SpriteRenderer>().color = curColor; } } }