public void HideUIBlade() { if (bladeUI.activeSelf) { bladeUIScript.StopCuttingForUI(); bladeUI.SetActive(false); } }
public void HideGameBlade() { if (bladeGame.activeSelf) { bladeGameScript.StopCuttingForUI(); bladeGame.SetActive(false); } }
public void Close() { if (bladeUI.activeSelf) { bladeUIScript.StopCuttingForUI(); bladeUI.SetActive(false); } transform.gameObject.SetActive(false); }
public void CloseSpellbook() { if (bladeLine.activeSelf) { bladeLineScript.StopCuttingForUI(); bladeLine.SetActive(false); } ResetAll(); spellbookUI.SetActive(false); }
private void Update() { DisplayInventoryAmount(); #if !UNITY_EDITOR Touch touch = Input.touches[0]; if (touch.phase == TouchPhase.Began && (addedIngredient1 || addedIngredient2)) { if (Vector2.Distance(circleCenter, cam.ScreenToWorldPoint(touch.position)) <= circleRadius) { touchPosition = cam.ScreenToWorldPoint(touch.position); StartDrawing(); } } if (touch.phase == TouchPhase.Ended) { StopDrawing(); } if (touch.phase == TouchPhase.Moved) { if (Vector2.Distance(circleCenter, cam.ScreenToWorldPoint(touch.position)) <= circleRadius && movedOut) { movedOut = false; touchPosition = cam.ScreenToWorldPoint(touch.position); StartDrawing(); } } if (touch.phase == TouchPhase.Began && !addedIngredient1 && !addedIngredient2) { MouseDrag.condition = true; } if (touch.phase == TouchPhase.Ended && MouseDrag.holding) { MouseDrag.holding = false; if (Vector2.Distance(circleCenter, cam.ScreenToWorldPoint(touch.position)) <= circleRadius) { MouseDrag.condition = false; if (!secondStage) { AfterFirstIngredient(); } else { AfterSecondIngredient(); } } ingredientObject.transform.position = ingredientPos; } #else if (Input.GetMouseButtonDown(0) && (addedIngredient1 || addedIngredient2)) { if (Vector2.Distance(circleCenter, cam.ScreenToWorldPoint(Input.mousePosition)) <= circleRadius) { touchPosition = cam.ScreenToWorldPoint(Input.mousePosition); StartDrawing(); } } if (Input.GetMouseButtonUp(0)) { StopDrawing(); } if (Input.GetMouseButtonDown(0) && !addedIngredient1 && !addedIngredient2) { MouseDrag.condition = true; } if (Input.GetMouseButtonUp(0) && MouseDrag.holding) { MouseDrag.holding = false; if (Vector2.Distance(circleCenter, cam.ScreenToWorldPoint(Input.mousePosition)) <= circleRadius) { MouseDrag.condition = false; if (!secondStage) { AfterFirstIngredient(); } else { AfterSecondIngredient(); } } ingredientObject.transform.position = ingredientPos; } #endif if (isDrawing) { #if !UNITY_EDITOR touchPosition = cam.ScreenToWorldPoint(touch.position); #else touchPosition = cam.ScreenToWorldPoint(Input.mousePosition); #endif if (Vector2.Distance(circleCenter, touchPosition) <= circleRadius) { if (angle <= maxNumTurns * 360 / 2) { Vector2 v1 = prevPosition - circleCenter; currentPosition = touchPosition; Vector2 v2 = currentPosition - circleCenter; Vector2 v3 = startPosition - circleCenter; if (Vector2.SignedAngle(v2, v1) > 0) { angle += Vector2.SignedAngle(v2, v1); } int numTurns = (int)angle / 360; progressBar.fillAmount = (float)numTurns / maxNumTurns; prevPosition = currentPosition; if (angle >= maxNumTurns * 360 / 2) { BeforeSecondIngredient(); } } else if (angle >= maxNumTurns * 360 / 2 && angle <= maxNumTurns * 360 && addedIngredient2) { Vector2 v1 = prevPosition - circleCenter; currentPosition = touchPosition; Vector2 v2 = currentPosition - circleCenter; Vector2 v3 = startPosition - circleCenter; if (Vector2.SignedAngle(v1, v2) > 0) { angle += Vector2.SignedAngle(v1, v2); } int numTurns = (int)angle / 360; progressBar.fillAmount = (float)numTurns / maxNumTurns; prevPosition = currentPosition; } else if (angle >= maxNumTurns * 360) { angle = 0; addedIngredient2 = false; PlayerData.herbs[herbIngredient]--; PlayerData.fruits[fruitIngredient]--; PlayerData.potions[currentPotion]++; secondStage = false; if (bladeUI.activeSelf) { bladeUIScript.StopCuttingForUI(); bladeUI.SetActive(false); } cauldronUI.SetActive(false); } } else { movedOut = true; StopDrawing(); } } }