private void Awake() { // 各クラスのセットアップ camera_move = main_camera.GetComponent <camera_controller>(); time_manager = gameObject.GetComponent <Time_Manager>(); bill_obsever = city.GetComponent <Bill_Obsever>(); // それぞれの数値を変化させる処理 camera_move.SetFirstPos(gameLevelData.CameraFirstPos); time_manager.SetGameTime(gameLevelData.GameTimeMax); time_manager.SetIncreaseTime(gameLevelData.LevelUpTimePlus); bill_obsever.SetCoinNumber(gameLevelData.CoinNumber); }
/// <summary> /// 初期化 /// </summary> /// <param name="obsever">ビル破壊を統括しているスクリプト</param> public void Initialized(Bill_Obsever obsever) { bill_Obsever = obsever; BillLevelSerch(); renderer = gameObject.GetComponent <Renderer>(); }