private void NewRandomPath() { curves = Bezier.GenerateRandomPath( origin.position, destination.position, segments, rndPathHorRange, rndPathVertRange, rndCtrlPointsHorRange, rndCtrlPointsVertRange, parallelStartAndExit ); path = Bezier.GetPointsInPath(curves, (byte)resolutionPerSegment); }
private void Update() { if (origin != null && destination != null) { if (lastOrigin != origin.position || lastDestination != destination.position || lastSegments != segments || lastResolutionPerSegment != resolutionPerSegment || lastRndPathHorRange != rndPathHorRange || lastRndPathVertRange != rndPathVertRange || lastRndCtrlPointsHorRange != rndCtrlPointsHorRange || lastRndCtrlPointsVertRange != rndCtrlPointsVertRange || lastParallelStartAndExit != parallelStartAndExit || lastToggleToChange != toggleToChange) { lastOrigin = origin.position; lastDestination = destination.position; lastSegments = segments; lastResolutionPerSegment = resolutionPerSegment; lastRndPathHorRange = rndPathHorRange; lastRndPathVertRange = rndPathVertRange; lastRndCtrlPointsHorRange = rndCtrlPointsHorRange; lastRndCtrlPointsVertRange = rndCtrlPointsVertRange; lastParallelStartAndExit = parallelStartAndExit; lastToggleToChange = toggleToChange; curves = Bezier.GenerateRandomPath( origin.position, destination.position, segments, rndPathHorRange, rndPathVertRange, rndCtrlPointsHorRange, rndCtrlPointsVertRange, parallelStartAndExit ); path = Bezier.GetPointsInPath(curves, (byte)resolutionPerSegment); } } else { path = null; } }