private void Update()
    {
        timer += Time.deltaTime;
        if (timer - startTime > 5)
        {
            pointTransforms = new List <Vector3>();
            curve           = new List <Vector3>();
            pointTransforms.Add(bezPoint1.transform.position);
            pointTransforms.Add(bezPoint2.transform.position);
            pointTransforms.Add(bezPoint3.transform.position);
            pointTransforms.Add(bezPoint4.transform.position);
            curve = Bezier.GenerateBezier(pointTransforms, 10);

            if (curve.Count > 0)
            {
                lineRenderer.positionCount = curve.Count;
                for (int i = 0; i < curve.Count; i++)
                {
                    lineRenderer.SetPosition(i, curve[i]);
                }
            }
        }

        if (bezObjectMove != null && timer - startTime > 6 && coroutineStart == false)
        {
            curveLength = Bezier.CalculateCurveLength(curve);
            print(curveLength);
            curveSegments = Bezier.CalculateCurveSegments(curve);

            coroutineStart = true;
        }

        if (bezObjectMove != null && coroutineStart && timer - startTime > 7)
        {
            bezTravel();
        }
    }