Vector3 CalculatePointPosition(float normalizedT) { Vector3 position = Bezier.CubicBezierV3( tailControlPoint.GetPosition(), foreHandle.position, backHandle.position, headControlPoint.GetPosition(), normalizedT ); return(position); }
Vector3 CalculatePointPosition(float normalizedT) { Vector3 position = Bezier.CubicBezierV3( tailControlPoint.GetPosition(), foreHandle.position, backHandle.position, headControlPoint.GetPosition(), normalizedT ); return(position); }