void DoClass() { uiText.text += Bench.Start(); for (int i = 0; i < qty; ++i) { classes[i].patate = 42; } uiText.text += Bench.End("Classes"); }
void DoStruct() { uiText.text += Bench.Start(); for (int i = 0; i < qty; ++i) { structs[i].patate = 42; } uiText.text += Bench.End("Structs"); }