public void BuyUnit(int i) { if (occupied[i]) { Bench bench = new Bench(); int benchNmb = bench.GetAvailableBench(); if (benchNmb < Bench.SIZE) { Money money = new Money(); if (money.UseGold(units[i].cost)) { Upgrade upgrade = new Upgrade(); units[i].level = upgrade.NewUnit(units[i].title); for (int j = 1; j < units[i].level; j++) { units[i].attack = Mathf.RoundToInt(units[i].attack * 1.5f); units[i].health = Mathf.RoundToInt(units[i].health * 1.5f); units[i].maxHealth = Mathf.RoundToInt(units[i].maxHealth * 1.5f); units[i].armor = Mathf.RoundToInt(units[i].armor * 1.5f); units[i].resist = Mathf.RoundToInt(units[i].resist * 1.5f); } if (units[i].level == 4) { units[i].image = Resources.Load <Sprite>("Creature Icons Upgrade/" + units[i].image.name); } bench.AddUnit(units[i], benchNmb); recruits[i].GetComponentInChildren <Image>().enabled = true; videoPlayer[i].GetComponentInChildren <VideoPlayer>().clip = null; videoPlayer[i].GetComponentInChildren <VideoPlayer>().Stop(); Destroy(i); } } } }
public void FormationClicked(int i) { Bench bench = new Bench(); int iBench = Bench.iBench; if (iBench < Bench.SIZE) { if (!occupied[i]) { AddUnit(Bench.units[iBench], i); bench.Destroy(iBench); } else { Unit temp = units[i]; AddUnit(Bench.units[iBench], i); bench.AddUnit(temp, iBench); } } else if (iFormation == SIZE && !occupied[i]) { iFormation = SIZE; } else if (iFormation == SIZE) { iFormation = i; Info info = new Info(); info.ShowUnit(units[i]); } else { if (iFormation != i) { if (occupied[iFormation] || occupied[i]) { if (!occupied[iFormation]) { AddUnit(units[i], iFormation); Destroy(i); } else if (!occupied[i]) { AddUnit(units[iFormation], i); Destroy(iFormation); } else { Unit temp = units[i]; AddUnit(units[iFormation], i); AddUnit(temp, iFormation); } } } iFormation = SIZE; } Bench.iBench = Bench.SIZE; }