private void OnEnable() { if (tree != null) { tree.CreateGuidToNodeTable(); CreateGuidToNodePanelTable(); CreateNodeToNodePanelTable(); RebuildCanvasTransforms(); RebuildInputReceivers(); if (!Application.isPlaying) { RebuildConnections(); } } }
private void OnEnable() { if (tree != null) { tree.CreateGuidToNodeTable(); CreateGuidToNodePanelTable(); CreateNodeToNodePanelTable(); RebuildCanvasTransforms(); RebuildInputReceivers(); if (!Application.isPlaying) { RebuildConnections(); } } }