/// <summary> /// We're not running anymore; recursively deactivate our selected child. /// </summary> /// <param name="tank">Tank being controlled</param> public override void Deactivate(AITankControl tank) { if (selected) { selected.Deactivate(tank); selected = null; } }
/// <summary> /// We're not running anymore; recursively deactivate our selected child. /// </summary> /// <param name="tank">Tank being controlled</param> public override void Deactivate(AIInput g) { if (selected) { selected.Deactivate(g); selected = null; } }