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C# (CSharp) BattleUnit.GetHit示例
编程语言:
C# (CSharp)
类/类型:
BattleUnit
方法/功能:
GetHit
hotexamples.com的示例:
1
C# (CSharp) BattleUnit.GetHit - 已找到1个示例
。这些是从开源项目中提取的最受好评的
BattleUnit.GetHit
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Get2DPosition(9)
Clear(6)
AddSkillEffect(6)
Get(5)
GetHP(4)
GetComponent(4)
GetDirection(4)
GetLeague(4)
FaintAnim(3)
Die(3)
GetComponentInChildren(3)
GetMaxHP(3)
ActionStartRoutine(2)
Get2DForward(2)
FaceTheEnemy(2)
GetCom(2)
GetAbility(2)
Damage(2)
ActionEndRoutine(2)
CombineAnimname(2)
ApplyRandEvent(2)
AddEffect(2)
CastAbility(2)
GetLevel(2)
BattleFaintAnimation(2)
GetFaceRotation(1)
GetMaterialResourceID(1)
GetMainWeaponID(1)
GetBonePositionByName(1)
GetCastType(1)
GetHomePosition(1)
GetID(1)
GetAttackRange(1)
GetHitMaterialEffectCdContainer(1)
GetHitAnim(1)
GetDeadSound(1)
GetHit(1)
GetDeathAnimation(1)
GetAttributeData(1)
FaintAnimation(1)
GetAll(1)
CheckSkillCost(1)
AddActiveFlag(1)
AddCom(1)
AddMaterialBehaviour(1)
AlterStatus(1)
Attack(1)
AttackAnim(1)
AttackAnimation(1)
BattleAttackAnimation(1)
常用方法
Get2DPosition (9)
Clear (6)
AddSkillEffect (6)
Get (5)
GetHP (4)
GetComponent (4)
GetDirection (4)
GetLeague (4)
FaintAnim (3)
Die (3)
常用方法
GetComponentInChildren (3)
GetMaxHP (3)
ActionStartRoutine (2)
Get2DForward (2)
FaceTheEnemy (2)
GetCom (2)
GetAbility (2)
Damage (2)
ActionEndRoutine (2)
CombineAnimname (2)
ApplyRandEvent (2)
AddEffect (2)
CastAbility (2)
GetLevel (2)
BattleFaintAnimation (2)
GetFaceRotation (1)
GetMaterialResourceID (1)
GetMainWeaponID (1)
GetBonePositionByName (1)
GetCastType (1)
常用方法
ApplyRandEvent (2)
AddEffect (2)
CastAbility (2)
GetLevel (2)
BattleFaintAnimation (2)
GetFaceRotation (1)
GetMaterialResourceID (1)
GetMainWeaponID (1)
GetBonePositionByName (1)
GetCastType (1)
GetHomePosition (1)
GetID (1)
GetAttackRange (1)
GetHitMaterialEffectCdContainer (1)
GetHitAnim (1)
GetDeadSound (1)
GetHit (1)
GetDeathAnimation (1)
GetAttributeData (1)
FaintAnimation (1)
GetAll (1)
CheckSkillCost (1)
AddActiveFlag (1)
AddCom (1)
AddMaterialBehaviour (1)
AlterStatus (1)
Attack (1)
AttackAnim (1)
AttackAnimation (1)
BattleAttackAnimation (1)
常用方法
GetHomePosition (1)
GetID (1)
GetAttackRange (1)
GetHitMaterialEffectCdContainer (1)
GetHitAnim (1)
GetDeadSound (1)
GetHit (1)
GetDeathAnimation (1)
GetAttributeData (1)
FaintAnimation (1)
GetAll (1)
CheckSkillCost (1)
AddActiveFlag (1)
AddCom (1)
AddMaterialBehaviour (1)
AlterStatus (1)
Attack (1)
AttackAnim (1)
AttackAnimation (1)
BattleAttackAnimation (1)
BattleHitAmination (1)
ClosestUnit (1)
GetAlias (1)
Configure (1)
CostWeaponBullet (1)
Create (1)
DamageMp (1)
DeselectUnit (1)
Deserialize (1)
EmpowerOK (1)
FindNodesWithinDistance (1)
FlyIntoaRage (1)
GetMoveSpeed (1)
示例#1
0
显示文件
文件:
BattleUnit.cs
项目:
PakonAges/Idle-Bounty-UI
void Strike() { mTarget.GetHit(Damage * mCurrentSquadSize); mCurrentAttackCD = 0; }
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