示例#1
0
    /// <summary>
    /// Check for if the battle has been won or lost.
    /// </summary>
    public void Check()
    {
        Dictionary <string, BattleUnit> units = BattleUnit.GetAll();

        bool battleOver;

        if (units.ContainsKey("player"))
        {
            // End battle if all players have been incapacitated.

            battleOver = true;
            foreach (BattleAgent playerAgent in units["player"])
            {
                if (playerAgent["Speed"] > 0)
                {
                    battleOver = false;
                    break;
                }
            }

            if (battleOver)
            {
                EndBattle(false, "");
            }
        }

        if (units.ContainsKey("rescue"))
        {
            // End battle if any unit to rescue is incapacitated.

            battleOver = false;
            string agentName = "";
            foreach (BattleAgent rescueAgent in units["rescue"])
            {
                if (rescueAgent["Speed"] == 0)
                {
                    battleOver = true;
                    agentName  = rescueAgent.BaseCharacter.Name;
                    break;
                }
            }

            if (battleOver)
            {
                EndBattle(false, "You failed to save " + agentName + ".");
            }
        }

        if (units.ContainsKey("civilian"))
        {
            // End battle if any civilian is harmed.

            battleOver = false;
            foreach (BattleAgent civilianAgent in units["civilian"])
            {
                if (civilianAgent.HP < civilianAgent["HP"])
                {
                    battleOver = true;
                    break;
                }
            }

            if (battleOver)
            {
                EndBattle(false, "A civilian was harmed.");
            }
        }

        if (units.ContainsKey("enemy"))
        {
            // End battle if all enemies have been incapacitated.

            battleOver = true;
            foreach (BattleAgent enemyAgent in units["enemy"])
            {
                if (enemyAgent["Speed"] > 0)
                {
                    battleOver = false;
                    break;
                }
            }

            if (battleOver)
            {
                EndBattle(true, "This battle is over!");
            }
        }
    }