void StartOrderPhase() { playerOrders.Clear(); enemyOrders.Clear(); uiManager.UpdateOrders(playerOrders); uiManager.UpdateFightIndicator(-0.5f); usedItem = false; phase = Phase.Orders; // Activate UI for order placement uiManager.ShowOrderPhaseWindow(true); uiManager.ShowItemsWindow(turn > 0); for (int i = 0; i < orderSize; i++) { enemyOrders.Add((Order)Random.Range(1, 2)); } }