private void Reflash() { for (int i = 0; i < 4; i++) { if (i < currentBuffs.Count) { abnormalIcons[i].sprite = uIManager.GetAbnormalIconSprite(currentBuffs[i]); abnormalIcons[i].gameObject.SetActive(true); } else { abnormalIcons[i].sprite = null; abnormalIcons[i].gameObject.SetActive(false); } } }