public void WithHealingPlayerWillStandUp() { // Fixture setup context.MockAPI.Player.Status = Status.Healing; // Exercise system sut.Enter(context); // Verify outcome Assert.Equal(Status.Standing, context.MockAPI.Player.Status); // Teardown }
public void WillStopPlayerFromMoving() { // Fixture setup MockEliteAPI.Navigator.IsRunning = true; BattleState sut = CreateSut(); // Exercise system sut.Enter(); // Verify outcome Assert.False(MockEliteAPI.Navigator.IsRunning); // Teardown }
public void WithHealingPlayerWillStandUp() { // Fixture setup BattleState sut = CreateSut(); MockEliteAPI.Player.Status = Status.Healing; // Exercise system sut.Enter(); // Verify outcome Assert.Equal(Status.Standing, MockEliteAPI.Player.Status); // Teardown }