public void Perform() { const BattleStatus cannotAttack = BattleStatus.Stone | BattleStatus.Poison2 | BattleStatus.Disable | BattleStatus.Confu | BattleStatus.Berserk | BattleStatus.Stop | BattleStatus.Sleep | BattleStatus.Freeze | BattleStatus.Jump; _v.Context.Flags = (BattleCalcFlags)BattleState.GetUnitIdsUnderStatus(false, BattleStatus.Dying); if (_v.Context.Flags == 0) { UiState.SetBattleFollowFormatMessage(BattleMesages.ChargeFailed); return; } Boolean canAttack = false; foreach (BattleUnit unit in BattleState.EnumerateUnits()) { if (((BattleCalcFlags)unit.Id & _v.Context.Flags) == 0 || unit.IsUnderStatus(cannotAttack)) { continue; } canAttack = true; UInt16 randomEnemy = BattleState.GetRandomUnitId(isPlayer: false); if (randomEnemy == 0) { return; } BattleState.EnqueueConter(unit, (BattleCommandId)52, BattleAbilityId.Attack, randomEnemy); } if (canAttack == false) { _v.Context.Flags = 0; UiState.SetBattleFollowFormatMessage(BattleMesages.ChargeFailed); } }