private void ResolveUnconsciousMember(Member member, BattleState state) { if (member.TeamType == TeamType.Enemies) { state.AddRewardCredits(state.GetEnemyById(member.Id).RewardCredits); } else { BattleLog.Write($"{member.Name} - {member.Id} is unconscious"); } Message.Publish(new MemberUnconscious(member)); }