public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } BattleShips battleShips = new BattleShips(Height, Width, Player1, Player2) { ShipsCanTouch = ShipsCanTouch }; battleShips.AddDefaultShipsToPlayerShipList(Player1); battleShips.AddDefaultShipsToPlayerShipList(Player2); battleShips.PlaceShipsAutomatically(Player1); battleShips.PlaceShipsAutomatically(Player2); var save = battleShips.CreateBattleShipsSave(GameName); if (_context.BattleShipsSaves.Any(e => e.SaveName == GameName)) { ModelState.AddModelError("GameName", "A save game with this name already exists."); return(Page()); } await _context.BattleShipsSaves.AddAsync(save); await _context.SaveChangesAsync(); return(RedirectToPage("/PlayGame", new { id = save.Id })); }
private static string HumanVsAiNewGame() { var menu = new Menu(MenuLevel.Level1); menu.AddNewMenuItem(new MenuItem("Save game", "S", null)); (int height, _, _) = AskForUserInput("Please enter the board height", 20, 10, menu); (int width, _, _) = AskForUserInput("Please enter the board width", 20, 10, menu); Player player1 = new Player(); Player player2 = new Player(); BattleShips battleShips = new BattleShips(height, width, player1, player2); Console.WriteLine("Enter 'T' if the ships can touch. Enter any other symbol if not."); Console.Write(">"); var touchRules = Console.ReadLine()?.Trim().ToUpper() ?? "E"; if (touchRules != "T") { battleShips.ShipsCanTouch = false; } Console.Clear(); Console.WriteLine("Player 1 ships"); SetUpPlayerShips(battleShips, player1, menu); PlacePlayerShipsOnBoard(battleShips, player1, menu); Console.Clear(); battleShips.AddDefaultShipsToPlayerShipList(player2); battleShips.PlaceShipsAutomatically(player2); battleShips.GameType = GameType.HumanVsAi; var userChoice = ""; userChoice = HumanVsHumanMainGame(battleShips, menu); return(userChoice !); }
private static void PlacePlayerShipsOnBoard(BattleShips battleShips, Player player, Menu menu) { string userShipPlacementChoice = ""; do { Console.WriteLine("Press 'R' for random placement or press 'C' to place the ships yourself."); Console.Write(">"); userShipPlacementChoice = Console.ReadLine()?.Trim().ToUpper() ?? "R"; } while (userShipPlacementChoice != "R" && userShipPlacementChoice != "C"); if (userShipPlacementChoice == "R") { battleShips.PlaceShipsAutomatically(player); } else { int nrOfShipsLeft = player.Ships.Count; foreach (var playerShip in player.Ships) { BattleShipsUI.PrintBoard(battleShips, player); Console.WriteLine($"Nr. of ships left to place: {nrOfShipsLeft}"); Console.WriteLine($"Ship width: {playerShip.Width}"); var shipOrientation = ""; do { Console.WriteLine("Ship orientation: Choose 'V' for vertical and 'H' for horizontal"); Console.Write(">"); shipOrientation = Console.ReadLine()?.Trim().ToUpper() ?? "V"; } while (shipOrientation != "V" && shipOrientation != "H"); Console.WriteLine($"Orientation: {shipOrientation}"); do { int startRow; int startCol; (startRow, _, _) = AskForUserInput("Choose the starting row coordinate for your ship", battleShips.Height, 1, menu); (startCol, _, _) = AskForUserInput("Choose the starting column coordinate for your ship", battleShips.Width, 1, menu); startRow--; startCol--; int endRow = startRow; int endCol = startCol; if (shipOrientation == "H") { for (var i = 1; i < playerShip.Width; i++) { endCol++; } playerShip.Orientation = ShipOrientation.Horizontal; } else { for (var i = 1; i < playerShip.Width; i++) { endRow++; } playerShip.Orientation = ShipOrientation.Horizontal; } if (endRow > battleShips.Height - 1 || endCol > battleShips.Width - 1) { Console.WriteLine("Ship ending row/column coordinate is out of bounds! Please try again"); continue; } List <Panel> affectedPanels = new List <Panel>(); if (!battleShips.ShipsCanTouch) { var orientation = shipOrientation == "H" ? 0 : 1; battleShips.FindAffectedPanelsAroundTheShip(player, orientation, affectedPanels, startRow, startCol, endRow, endCol); } else { affectedPanels.AddRange(player.GameBoard.Range(startRow, startCol, endRow, endCol)); } var shipPlacementPanels = player.GameBoard.Range(startRow, startCol, endRow, endCol); if (affectedPanels.Any(x => x.IsOccupied)) { var message = "A ship has already been placed here!"; Console.WriteLine(!battleShips.ShipsCanTouch ? $"{message} Also the ships cannot touch! Please try again" : $"{message} Please try again"); continue; } playerShip.StartCol = startCol; playerShip.StartRow = startRow; playerShip.EndCol = endCol; playerShip.EndRow = endRow; foreach (var panel in shipPlacementPanels) { panel.PanelState = playerShip.PanelState; } nrOfShipsLeft--; break; } while (true); } } }