private static void SetUpPlayerShips(BattleShips battleShips, Player player, Menu menu) { string userInput; do { Console.WriteLine("Enter 'D' for a default ship setup or 'C' to create custom ships."); Console.Write(">"); userInput = Console.ReadLine()?.Trim().ToUpper() ?? "D"; } while (userInput != "D" && userInput != "C"); if (userInput == "D") { battleShips.AddDefaultShipsToPlayerShipList(player); } else { do { Console.WriteLine($"({player.Ships.Count + 1}) Enter ship name: "); Console.Write(">"); var shipName = Console.ReadLine()?.Trim().ToUpper() ?? "Default"; var(shipWidth, _, _) = AskForUserInput($"({player.Ships.Count + 1}) Enter ship width", battleShips.Width >= battleShips.Height ? battleShips.Width : battleShips.Height, 1, menu); battleShips.AddShipToPlayerShipList(player, new Ship() { Name = shipName, Width = shipWidth }); } while (player.Ships.Count < 5); } }
public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } BattleShips battleShips = new BattleShips(Height, Width, Player1, Player2); foreach (var player1Ship in Player1Ships) { battleShips.AddShipToPlayerShipList(Player1, player1Ship); } foreach (var player2Ship in Player2Ships) { battleShips.AddShipToPlayerShipList(Player2, player2Ship); } battleShips.ShipsCanTouch = ShipsCanTouch; battleShips.PlaceShipsAutomatically(Player1); battleShips.PlaceShipsAutomatically(Player2); var save = battleShips.CreateBattleShipsSave(GameName); if (_context.BattleShipsSaves.Any(e => e.SaveName == GameName)) { ModelState.AddModelError("GameName", "A save game with this name already exists."); return(Page()); } await _context.BattleShipsSaves.AddAsync(save); await _context.SaveChangesAsync(); return(RedirectToPage("/PlayGame", new { id = save.Id })); }