Start() private method

private Start ( ) : void
return void
示例#1
0
        public IEnumerator Test_oneTurnProcedure()
        {
            textmanager.Start();
            tacticsmanager.choiceTactics = new DefenceTactics();
            PlayerDTO player0 = testtool_chara.prepareFighterDTO("0", 10, 5, 0, 0, 50, 0);
            PlayerDTO player1 = testtool_chara.prepareFighterDTO("1", 0, 5, 0, 0, 0, 0);
            PlayerDTO player2 = testtool_chara.prepareFighterDTO("2", 0, 5, 0, 0, 0, 0);
            PlayerDTO player3 = testtool_chara.prepareFighterDTO("3", 10, 5, 0, 0, 1, 0);
            PlayerDTO player4 = testtool_chara.prepareFighterDTO("4", 0, 5, 0, 0, 0, 0);
            PlayerDTO player5 = testtool_chara.prepareFighterDTO("5", 0, 5, 0, 0, 0, 0);

            BattleStartController.enemyPlayerDTOList  = new List <PlayerDTO>();
            BattleStartController.myTeamPlayerDTOList = new List <PlayerDTO>();
            BattleStartController.myTeamPlayerDTOList.Add(player0);
            BattleStartController.myTeamPlayerDTOList.Add(player1);
            BattleStartController.myTeamPlayerDTOList.Add(player2);
            BattleStartController.enemyPlayerDTOList.Add(player3);
            BattleStartController.enemyPlayerDTOList.Add(player4);
            BattleStartController.enemyPlayerDTOList.Add(player5);
            battlemanager.Start();
            battlemanager.oneTurnProcedure();
            Assert.That(battletext.text == "バトルスタート!\r\n1ターン目\r\n0の攻撃 ➡ 3に5のダメージ\r\n3の攻撃 ➡ 0に5のダメージ\r\n---------------------------------------");
            battletext.text = "";
            battlemanager.oneTurnProcedure();
            Debug.Log(battletext.text);
            Assert.That(battletext.text == "\r\n2ターン目\r\n0の攻撃 ➡ 3に5のダメージ\r\n3は倒れた");
            yield return(null);
        }
示例#2
0
    public void EndDialogue()
    {
        //Debug.Log("End of Conversation");
        //animator.SetBool("IsOpen", false);
        //rb.constraints = RigidbodyConstraints2D.FreezeRotation;
        inCutscene = false;
        battleManager.Start();


        //if (scriptTriggers.Length > 0)
        //{
        //    foreach (MonoBehaviour script in scriptTriggers)
        //    {
        //        if (script != null)
        //        {
        //            script.enabled = true;
        //        }
        //    }
        //}
    }