public static void AddInvoker_Battle_EnemyDeathBegin(BattleManager managerScript) { invokers_Battle_EnemyDeathBegin.Add(managerScript); //if (listeners_SpeedUpFX != null) foreach (UnityAction <int, bool> listener in listeners_Battle_EnemyDeathBegin) { managerScript.AddListener_Battle_EnemyDeathBegin(listener); } }