public void OnEndDrag(PointerEventData eventData) { MainAudio.Play(); if (rectTransform.position.y > -2.0f && rectTransform.position.y < 2.0f && rectTransform.position.x > -5.38f && rectTransform.position.x < -2.20f) { battleManager.SpawnNpc(rectTransform, npcNumber, npcCost); battleManager.AddCardToList(myPositionOnArray); Destroy(this.gameObject); } }