void Start() { float f1 = BattleGameHelper.GetEnemyTeamAmountHP(); float f2 = BattleGameHelper.GetEnemyTeamCurrentHP(); float f3 = BattleGameHelper.GetPlayerTeamAmountHP(); float f4 = BattleGameHelper.GetPlayerTeamCurrentHP(); }
void Update() { float currentEnemyHP = BattleGameHelper.GetEnemyTeamCurrentHP(); float allEnemyHp = BattleGameHelper.GetEnemyTeamAmountHP(); float currentPlayerHp = BattleGameHelper.GetPlayerTeamCurrentHP(); float allPlayerHp = BattleGameHelper.GetPlayerTeamAmountHP(); if (enemyHp != null && currentEnemyHP != null && allEnemyHp != null) { enemyHp.value = currentEnemyHP / allEnemyHp; } if (playerHP != null && currentPlayerHp != null && allPlayerHp != null) { playerHP.value = currentPlayerHp / allPlayerHp; } if (BattleGame.instance.state == BattleGame.STATE.BATTLE && !_isBottomAnimation) { _isBottomAnimation = true; StartCoroutine(PlayBottomAnimation()); } UpdatePlayerInfo(); }
void Update() { float f1 = BattleGameHelper.GetEnemyTeamAmountHP(); float f2 = BattleGameHelper.GetEnemyTeamCurrentHP(); float f3 = BattleGameHelper.GetPlayerTeamAmountHP(); float f4 = BattleGameHelper.GetPlayerTeamCurrentHP(); Debug.Log("enemy HP------------------ " + f2 + " player HP ++++++++++++++ " + f4); }