void Start()
 {
     float f1 = BattleGameHelper.GetEnemyTeamAmountHP();
     float f2 = BattleGameHelper.GetEnemyTeamCurrentHP();
     float f3 = BattleGameHelper.GetPlayerTeamAmountHP();
     float f4 = BattleGameHelper.GetPlayerTeamCurrentHP();
 }
Exemple #2
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    void Update()
    {
        float currentEnemyHP  = BattleGameHelper.GetEnemyTeamCurrentHP();
        float allEnemyHp      = BattleGameHelper.GetEnemyTeamAmountHP();
        float currentPlayerHp = BattleGameHelper.GetPlayerTeamCurrentHP();
        float allPlayerHp     = BattleGameHelper.GetPlayerTeamAmountHP();

        if (enemyHp != null && currentEnemyHP != null && allEnemyHp != null)
        {
            enemyHp.value = currentEnemyHP / allEnemyHp;
        }

        if (playerHP != null && currentPlayerHp != null && allPlayerHp != null)
        {
            playerHP.value = currentPlayerHp / allPlayerHp;
        }

        if (BattleGame.instance.state == BattleGame.STATE.BATTLE &&
            !_isBottomAnimation)
        {
            _isBottomAnimation = true;
            StartCoroutine(PlayBottomAnimation());
        }
        UpdatePlayerInfo();
    }
    void Update()
    {
        float f1 = BattleGameHelper.GetEnemyTeamAmountHP();
        float f2 = BattleGameHelper.GetEnemyTeamCurrentHP();
        float f3 = BattleGameHelper.GetPlayerTeamAmountHP();
        float f4 = BattleGameHelper.GetPlayerTeamCurrentHP();

        Debug.Log("enemy HP------------------ " + f2 + "     player HP ++++++++++++++ " + f4);
    }