public void TestScore() { Game gm = new Game(); Player bob = new Player(); Enemy jeff = new EnemyStraight(); bob.X = 5; bob.Y = 5; jeff.X = 5; jeff.Y = 5; jeff.Size = 5; gm.Collision(); Assert.IsTrue(gm.Score == 0); }
//spawn new enemies public void Spawn() { Random random = new Random(); int randtype = random.Next(1, 16); if (randtype < 10) { EnemyStraight estr = new EnemyStraight(); _enemies.Add(estr); } else if (randtype >= 10 && randtype <= 14) { EnemySin esin = new EnemySin(); _enemies.Add(esin); } //else //{ // EnemyFollow ef = new EnemyFollow (); // _enemies.Add (ef); //} }