public override float WaterFactorForPlayer(BasePlayer player) { BaseVehicle vehicleParent = this.GetVehicleParent(); if (vehicleParent == null) { return(0f); } return(vehicleParent.WaterFactorForPlayer(player)); }
public override float WaterFactorForPlayer(BasePlayer player) { BaseVehicle vehicleParent = this.GetVehicleParent(); if (Object.op_Equality((Object)vehicleParent, (Object)null)) { return(0.0f); } return(vehicleParent.WaterFactorForPlayer(player)); }