public override void PlayerServerInput(InputState inputState, BasePlayer player) { BaseVehicle vehicleParent = GetVehicleParent(); if (vehicleParent != null) { vehicleParent.PlayerServerInput(inputState, player); } base.PlayerServerInput(inputState, player); }
public override void PlayerServerInput(InputState inputState, BasePlayer player) { BaseVehicle vehicleParent = this.GetVehicleParent(); if (Object.op_Inequality((Object)vehicleParent, (Object)null)) { vehicleParent.PlayerServerInput(inputState, player); } base.PlayerServerInput(inputState, player); }