static int LoadFontAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.TextMesh> arg2 = (BaseResLoader.OnGetItem <UnityEngine.TextMesh>)ToLua.CheckDelegate <BaseResLoader.OnGetItem <UnityEngine.TextMesh> >(L, 4); obj.LoadFontAsync(arg0, arg1, arg2); return(0); } else if (count == 5) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.TextMesh> arg2 = (BaseResLoader.OnGetItem <UnityEngine.TextMesh>)ToLua.CheckDelegate <BaseResLoader.OnGetItem <UnityEngine.TextMesh> >(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.LoadFontAsync(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadFontAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }