public void DoDamage()
    {
        //Iron Dagger
        int extraDamage = 0;

        if (barScript.GetIronDagger() == true)
        {
            extraDamage = (int)Mathf.Ceil(damageTaken * 0.1f);
            Debug.Log("Doing Extra Damage: " + extraDamage);
        }

        //Sword of hate
        if (barScript.GetSwordOfHate() == true)
        {
            float fireDamageChance = Random.value;
            if (Random.value <= .25f)
            {
                StartCoroutine(BurningEffect(5, 1));
            }
        }

        //Scythe
        int extraDamageScythe = 0;

        if (barScript.GetScythe() == true)
        {
            extraDamageScythe = (int)Mathf.Ceil(damageTaken * 0.1f);
            Debug.Log("Doing Extra Damage: " + extraDamageScythe);
        }

        //Cursed Blade
        int cursedBladeDamage = 0;

        if (barScript.GetCursedBlade() == true)
        {
            cursedBladeDamage = (int)Mathf.Ceil(damageTaken * 0.1f);
            float randomChance = Random.value;
            if (randomChance >= 0.95f)
            {
                GameObject newCursedBladeObject = Instantiate(barScript.cursedBladeObject, this.gameObject.transform.position, Quaternion.Euler(-90, 0, 0)) as GameObject;
                newCursedBladeObject.transform.position = new Vector3(this.gameObject.transform.position.x + 0, 0.5f, this.gameObject.transform.position.z + 0);
            }
            Debug.Log("Doing Extra Damage: " + cursedBladeDamage);
        }

        //Sword of hate
        if (barScript.GetNightblade() == true)
        {
            if (Random.value <= .25f)
            {
                StartCoroutine(PoisonEffect(5, 1));
            }
        }

        //Bloodthirster
        if (barScript.GetBloodthirster() == true)
        {
            if (Random.value <= .55f)
            {
                float lifeSteal = (damageTaken + extraDamage + extraDamageScythe + cursedBladeDamage) * 0.2f;
                barScript.HealthBar.value += lifeSteal;
            }
        }

        if (_isBoss != true)
        {
            this.gameObject.transform.Translate(Vector3.back * smooth * Time.deltaTime);
        }
        CameraShake.GetComponent <ScreenShake>().Shake(0.1f, 0.3f);
        health        -= damageTaken + extraDamage + extraDamageScythe + cursedBladeDamage;
        HitBox.enabled = false;
        flashTime      = 0.1f;
        audioS.PlayOneShot(soundEffects, 1.0F);
        audioS.PlayOneShot(deathSound, 1.0F);

        if (_isBoss == true)
        {
            if (BossHealthObject == null)
            {
                BossHealthObject.SetActive(true);
                BossText.text          = bossName;
                BossHealthBar.maxValue = originalHealth;
                BossHealthBar.value    = health;
            }
            else
            {
                BossHealthObject.SetActive(true);
                BossText.text          = bossName;
                BossHealthBar.maxValue = originalHealth;
                BossHealthBar.value    = health;
            }
        }
        else
        {
            if (BossHealthBar == null)
            {
                GameObject.Find("BossHealthObject");
                if (BossHealthBar != null)
                {
                    BossHealthObject.SetActive(false);
                }
            }
            else
            {
                BossHealthObject.SetActive(false);
            }
        }
    }