void Damage()
    {
        //On damage do particle effects and play sound do animation
        BarController barcontroller = GameObject.Find("Captain").GetComponent <BarController>();

        if (barcontroller.GetPick() == true)
        {
            damage = 2;
        }
        health -= damage;
        damage  = 1;
        shakeAnim.DOPlayById("SHAKE");
        audioS.PlayOneShot(damage_sound, 1f);
        Instantiate(particleBits, this.gameObject.transform.position, Quaternion.Euler(270, 45, 0));
    }