// Update is called once per frame
    void Update()
    {
        damageTaken = barScript.damageDone;

        #region Check if Dead
        if (health <= 0)
        {
            if (!_isBoss)
            {
                doDamageScript.enabled = false;
            }
            if (_isDead == false)
            {
                if (!_isBoss)
                {
                    barScript.SetScore(barScript.GetScore() + Random.Range(2, 7));
                    deathAnim.DOPlayById("DEATH");
                    float pickReward = Random.value;
                    if (pickReward >= 0.1f)
                    {
                        Loot(0);

                        if (barScript.GetGoldTooth() == true)
                        {
                            Loot(0);
                        }
                    }
                    else
                    {
                        Loot(1);
                    }
                }
                else
                {
                    barScript.SetScore(barScript.GetScore() + 10);
                    Loot(2);
                }

                //If boss do instant death timer else apply 2 seconds of death time
                if (_isBoss)
                {
                    StartCoroutine("DeathTimer", 0f);
                }
                else
                {
                    StartCoroutine("DeathTimer", 1.5f);
                }
                //audioS.PlayOneShot(deathSound, 1.0F);
                _isDead = true;
            }
        }
        #endregion

        #region Flash when enemy is hit
        if (flashTime > 0)
        {
            flashTime -= Time.deltaTime;
            flash.SetActive(true);
        }
        else if (flashTime <= 0)
        {
            flashTime = 0;
            flash.SetActive(false);
        }
        #endregion
    }