示例#1
0
 void Update()
 {
     if (playArea.playerIsInThePlayArea == true)
     {
         ballReset.BallResetPosition();
     }
 }
示例#2
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.name == "Ball" && winGame.levelComplete)
     {
         StartCoroutine(Fading());
     }
     else if (winGame.levelComplete == false)
     {
         ballReset.BallResetPosition();
     }
 }