//------------------------------------------------------------------------------------------------------ void Awake() { trackedObj = GetComponent <SteamVR_TrackedObject>(); laser = GetComponentInChildren <LineRenderer>(); ballReset = GameObject.FindObjectOfType <BallReset>(); }
private BallReset setup() { GameObject RedSideCenter = new GameObject("RSC"); RedSideCenter.transform.position = new Vector3(1, 1, 1); GameObject RedSideLeft = new GameObject("RSL"); RedSideLeft.transform.position = new Vector3(2, 2, 2); GameObject RedSideRight = new GameObject("RSR"); RedSideRight.transform.position = new Vector3(3, 3, 3); GameObject BlueSideCenter = new GameObject("BSC"); BlueSideCenter.transform.position = new Vector3(-1, -1, -1); GameObject BlueSideLeft = new GameObject("BSL"); BlueSideLeft.transform.position = new Vector3(-2, -2, -2); GameObject BlueSideRight = new GameObject("BSR"); BlueSideRight.transform.position = new Vector3(-3, -3, -3); GameObject Ball = new GameObject("Ball"); Ball.AddComponent<Possession>(); Ball.AddComponent<Rigidbody>(); Ball.transform.position = Vector3.zero; BallReset BR = new BallReset(); BR.Ball = Ball; BR.RedSideCenter = RedSideCenter; BR.RedSideLeft = RedSideLeft; BR.RedSideRight = RedSideRight; BR.BlueSideCenter = BlueSideCenter; BR.BlueSideLeft = BlueSideLeft; BR.BlueSideRight = BlueSideRight; return BR; }
/// <summary> /// Reset the ball position and current drawn line then change the level /// </summary> protected virtual void OnTrackingFound() { BallReset reset = GameObject.FindGameObjectWithTag("Player").GetComponent <BallReset>(); lineReset.points.Clear(); reset.ResetBall(); levelChanger.ChangeLevel(); }
// Use this for initialization void Start() { sr = GetComponent <SpriteRenderer> (); ball = GameObject.Find("Ball"); br = ball.GetComponent <BallReset> (); bc = GetComponent <BoxCollider2D> (); pm = GetComponentInParent <PlayerMovement> (); }
/// <summary> /// Initialize all variables needed for this script to run. /// </summary> void Start () { timer = GetComponent<Timer>(); timer.SetLengthOfTimer(halfLength + 1); timer.Pause(); referee = GameObject.FindGameObjectWithTag("Referee").GetComponent<Referee>(); GameObject gameController = GameObject.FindGameObjectWithTag("GameController"); scoreKeeper = gameController.GetComponent<ScoreKeeper>(); ballReset = gameController.GetComponent<BallReset>(); breakTimer = GameObject.Find("BreakTimer").GetComponent<BreakTimer>(); }
public IEnumerator ResetBall(GameObject targetBall) { yield return(new WaitForSecondsRealtime(2f)); //set camera position codes here BallReset resetScript = targetBall.GetComponent <BallReset>(); resetScript.ResetBallPos(); goalMessage.SetActive(false); Time.timeScale = 1f; //resume game upon resetting ball position }
void Start() { levelComplete = false; rend = GetComponent <Renderer>(); rend.enabled = true; rend.sharedMaterial = material[0]; boxCollider = GameObject.Find("GoalTrigger").GetComponent <BoxCollider>(); collectibles = GameObject.Find("CollectibleController").GetComponent <CollectibleController>(); ballReset = GameObject.Find("Ball").GetComponent <BallReset>(); }
/// <summary> /// Gets the objects and initializes the variables to their proper values. /// </summary> void Start () { if (isServer) { BlueTeamScore = 0; RedTeamScore = 0; } GameObject gameController = GameObject.FindGameObjectWithTag("GameController"); GT = gameController.GetComponent<GameTimer>(); BR = gameController.GetComponent<BallReset>(); Ref = GameObject.FindGameObjectWithTag("Referee").GetComponent<Referee>(); BT = GameObject.Find("BreakTimer").GetComponent<BreakTimer>(); }
void GrabObject(Collider coli) { BallReset br = coli.GetComponent <BallReset>(); if (br != null && br.isThrowed == true) { Debug.Log("Can't take it"); } else { coli.transform.SetParent(gameObject.transform); coli.GetComponent <Rigidbody>().isKinematic = true; device.TriggerHapticPulse(2000); } }
/// <summary> /// Initializes all of the objects and variables needed for this script. /// </summary> void Start () { GameObject GameController = GameObject.FindGameObjectWithTag("GameController"); REF = GameObject.FindGameObjectWithTag("Referee").GetComponent<Referee>(); BR = GameController.GetComponent<BallReset>(); GT = GameController.GetComponent<GameTimer>(); BT = GameObject.Find("BreakTimer").GetComponent<BreakTimer>(); ballPossession = ball.GetComponent<Possession>(); ballLocation = ball.GetComponent<ListObjectLocation>(); timer = gameObject.AddComponent<Timer>(); timer.SetLengthOfTimer(TimerFoulTime); timer.Resume(); DeadBallTimer = gameObject.AddComponent<Timer>(); DeadBallTimer.SetLengthOfTimer(DeadBallTime); DeadBallTimer.Pause(); }
void ThrowObject(Collider coli) { coli.transform.SetParent(null); Rigidbody rigidBody = coli.GetComponent <Rigidbody>(); if (!coli.gameObject.CompareTag("Structure")) { rigidBody.isKinematic = false; rigidBody.velocity = device.velocity * throwForce; rigidBody.angularVelocity = device.angularVelocity; BallReset br = coli.GetComponent <BallReset>(); if (br != null) { br.isThrowed = true; } } }
private void ThrowObject(Collider col) { col.transform.SetParent(null); Rigidbody rigidBody = col.GetComponent <Rigidbody>(); // Debug.Log("Throwing " + col.gameObject.name); if (rigidBody == null) { return; } if (col.gameObject.CompareTag("Throwable")) { rigidBody.isKinematic = false; // col.gameObject.GetComponent<Collider>().isTrigger = true; rigidBody.velocity = OVRInput.GetLocalControllerVelocity(thisController) * throwForce; rigidBody.angularVelocity = OVRInput.GetLocalControllerAngularVelocity(thisController); //set the corresponding material depending on where the player threw // if (isGrabbingObject) { BallReset ballScript = col.gameObject.GetComponent <BallReset>(); bool IsStandingOnPlatform = platformCheck.IsOnPlatform(); if (IsStandingOnPlatform) { ballScript.ApplyGreenGlow(); } else { ballScript.ApplyRedGlow(); } } } isGrabbingObject = false; // Debug.Log("Released Object"); }
/// <summary> /// Initializes all variables needed to run the script. /// </summary> void Start () { GameObject GameController = GameObject.FindGameObjectWithTag("GameController"); BR = GameController.GetComponent<BallReset>(); GT = GameController.GetComponent<GameTimer>(); CF = new CoinFlip(); if (CF.Flip()) { // Red team won toss, blue will get ball next half ball.GetComponent<Possession>().SetNextHalfPossession(Possession.Team.blue); // Give the ball to the red team BR.placeBallRSC(); } else { // Blue team won toss, red will get the ball next half ball.GetComponent<Possession>().SetNextHalfPossession(Possession.Team.red); // Give the ball to the blue team BR.placeBallBSC(); } setupDone = true; }