void Update() { if (playArea.playerIsInThePlayArea == true) { ballReset.BallResetPosition(); } }
void OnTriggerEnter(Collider col) { if (col.gameObject.name == "Ball" && winGame.levelComplete) { StartCoroutine(Fading()); } else if (winGame.levelComplete == false) { ballReset.BallResetPosition(); } }