// client function public void OnConnected(NetworkMessage netMsg) { Debug.Log("Connected to server"); nwState = "Client Connected."; statusImg.GetComponentsInChildren <Text>()[1].text = nwState; // Client disables player input for Server Side (Left Hand Side) playerOne.CommInput(); // Player Two(client) must sync its key presses to move the bat with the server. playerTwo.CommOutput(); // Client runs ball as per normal - with regular sync. pongBall.CommSyncStart(this); // All ready, jump into the game!! }