//While Nitro is active, countdown nitro time until nitrotimeleft is less than 0, then deactivate nitro private void Update() { if (!InitialMouseClick) { if (Input.GetMouseButtonDown(0)) { GameAnalytics.Initialize(); GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, "game"); Time.timeScale = 1; InitialMouseClick = true; Taptoplay.SetActive(false); highScore.SetActive(false); } } if (NitrotimeLeft > 0) { NitrotimeLeft -= Time.deltaTime; if (NitrotimeLeft <= 0) { NitrotimeLeft = 0; DeactivateNitro(); Ball.DeactivateNitro(); } NitroText.text = NitrotimeLeft.ToString("#.#"); } }