private void OnCollisionEnter(Collision collision) { Debug.Log("Enter The collision"); //if (collision.gameObject.tag == "Ball" || collision.gameObject.tag == "Balloon" || collision.gameObject.tag == "Sabre") // if (collision.gameObject.tag == "Balloon") // AkSoundEngine.PostEvent("BalloonPop_event", gameObject); if (FindObjectOfType <LastTutorialManager>() != null) { if (FindObjectOfType <LastTutorialManager>()._previousTutorialStage == 2) { FindObjectOfType <LastTutorialManager>().EnableTutorialUI(); } } if (collision.gameObject.tag == "Ball") { BallController.BallDropped(collision.gameObject); } }