private static void __instance_didFinishEvent(MultiplayerLevelScenesTransitionSetupDataSO levelScenesTransitionSetupDataSO, MultiplayerResultsData resultsData) { Utilities.Logger.log.Debug("Triggering Multiplayer LevelFinishEvent."); Plugin.TriggerMultiplayerLevelDidFinish(levelScenesTransitionSetupDataSO, resultsData.localPlayerResultData.levelCompletionResults, resultsData.otherPlayersData); BSEvents.TriggerMultiplayerLevelDidFinish(levelScenesTransitionSetupDataSO, resultsData.localPlayerResultData.levelCompletionResults, resultsData.otherPlayersData); }