Example #1
0
 private static void __instance_didFinishEvent(MultiplayerLevelScenesTransitionSetupDataSO levelScenesTransitionSetupDataSO, MultiplayerResultsData resultsData)
 {
     Utilities.Logger.log.Debug("Triggering Multiplayer LevelFinishEvent.");
     Plugin.TriggerMultiplayerLevelDidFinish(levelScenesTransitionSetupDataSO, resultsData.localPlayerResultData.levelCompletionResults, resultsData.otherPlayersData);
     BSEvents.TriggerMultiplayerLevelDidFinish(levelScenesTransitionSetupDataSO, resultsData.localPlayerResultData.levelCompletionResults, resultsData.otherPlayersData);
 }