private static void __instance_didFinishEvent(TutorialScenesTransitionSetupDataSO missionLevelScenesTransitionSetupDataSO, TutorialScenesTransitionSetupDataSO.TutorialEndStateType endState) { Plugin.TriggerTutorialFinishEvent(missionLevelScenesTransitionSetupDataSO, endState); BSEvents.TriggerTutorialFinishEvent(missionLevelScenesTransitionSetupDataSO, endState); }