public void EndMultiVoxelSelection() { List <BIWEntity> voxelEntities = biwEntityHandler.GetAllVoxelsEntities(); foreach (BIWEntity voxelEntity in voxelEntities) { if (BIWUtils.IsWithInSelectionBounds(voxelEntity.rootEntity.gameObject.transform, lastMousePosition, Input.mousePosition)) { biwEntityHandler.SelectEntity(voxelEntity); } } outlinerController.SetOutlineCheckActive(true); outlinerController.CancelAllOutlines(); }