private void MouseUp(int buttonID, Vector3 position) { if (!mousePressed || buttonID != 0) { return; } if (isCreatingMultipleVoxels) { lastVoxelCreated.rootEntity.transform.SetParent(null); bool canVoxelsBeCreated = true; foreach (VoxelPrefab voxel in createdVoxels.Values) { if (!voxel.IsAvailable()) { canVoxelsBeCreated = false; break; } } BIWCompleteAction buildAction = new BIWCompleteAction(); buildAction.actionType = BIWCompleteAction.ActionType.CREATE; List <BIWEntityAction> entityActionList = new List <BIWEntityAction>(); foreach (Vector3Int voxelPosition in createdVoxels.Keys) { if (canVoxelsBeCreated) { IDCLEntity entity = biwEntityHandler.DuplicateEntity(lastVoxelCreated).rootEntity; entity.gameObject.tag = BIWSettings.VOXEL_TAG; entity.gameObject.transform.position = voxelPosition; BIWEntityAction biwEntityAction = new BIWEntityAction(entity, entity.entityId, BIWUtils.ConvertEntityToJSON(entity)); entityActionList.Add(biwEntityAction); } GameObject.Destroy(createdVoxels[voxelPosition].gameObject); } if (!canVoxelsBeCreated) { biwEntityHandler.DeleteEntity(lastVoxelCreated); } else { buildAction.CreateActionType(entityActionList, BIWCompleteAction.ActionType.CREATE); biwActionController.AddAction(buildAction); } createdVoxels.Clear(); biwEntityHandler.DeselectEntities(); lastVoxelCreated = null; isCreatingMultipleVoxels = false; mousePressed = false; freeCameraMovement.SetCameraCanMove(true); } }