예제 #1
0
    public void EndMultiVoxelSelection()
    {
        List <BIWEntity> voxelEntities = biwEntityHandler.GetAllVoxelsEntities();

        foreach (BIWEntity voxelEntity in voxelEntities)
        {
            if (BIWUtils.IsWithInSelectionBounds(voxelEntity.rootEntity.gameObject.transform, lastMousePosition, Input.mousePosition))
            {
                biwEntityHandler.SelectEntity(voxelEntity);
            }
        }

        outlinerController.SetOutlineCheckActive(true);
        outlinerController.CancelAllOutlines();
    }