private void OnTriggerEnter(Collider other) { // 자동 배틀 시작 if (other.CompareTag("Enemy")) { BGMC.bgmOn(); //dashTester_player.speed *= 1f / controlSpeed; // 플레이어 10배 감속 dashTester_player.DashSlower(controlSpeed); //other.transform.parent.GetComponent<DashTester>().speed *= 1f / controlSpeed; // 적 10배 감속 other.transform.parent.GetComponent <DashTester>().DashSlower(controlSpeed); GC.STATE = 2; } }