private void OnTriggerEnter(Collider other)
    {
        // 자동 배틀 시작
        if (other.CompareTag("Enemy"))
        {
            BGMC.bgmOn();
            //dashTester_player.speed *= 1f / controlSpeed; // 플레이어 10배 감속
            dashTester_player.DashSlower(controlSpeed);
            //other.transform.parent.GetComponent<DashTester>().speed *= 1f / controlSpeed; // 적 10배 감속
            other.transform.parent.GetComponent <DashTester>().DashSlower(controlSpeed);


            GC.STATE = 2;
        }
    }