void Update() { //Round Transition if (LimitTime < 0) { ++timerCount; if (timerCount % 2 == 0) { light.transform.rotation = Quaternion.identity; light_speed = 0.14f; audio.Alarm(); bgm.day(); //탐색 브금 켜기 DayTimeUI.SetActive(true); //안내메시지 출력 StartCoroutine(CallDayTimeUI(2)); //제거 LimitTime = 30.0f; Create_Zombie.SetActive(false); zombie_count = 0; } else { light.transform.Rotate(Vector3.right, 45.0f); light_speed = 0.06f; audio.Alarm(); bgm.night(); //방어 브금 켜기 NightTimeUI.SetActive(true); //안내메시지 출력 Time.timeScale = 0.0f; Cursor.visible = true; Cursor.lockState = CursorLockMode.None; LimitTime = 30.0f; Create_Zombie.SetActive(true); } } if ((serums != null) && (timerCount == 0)) { serums.transform.position = new Vector3(serums.transform.position.x, 1.5f, serums.transform.position.z); } LimitTime -= Time.deltaTime; text_Timer.text = "Time: " + Mathf.Round(LimitTime); }
void Update() { //Round Transition if (LimitTime < 0) { ++timerCount; if (timerCount % 2 == 0) { playerLight.SetActive(false); light.transform.rotation = Quaternion.identity; light_speed = 0.06f; audio.Alarm(); bgm.day(); //탐색 브금 켜기 RoundText.text = "Round " + RoundNum; //라운드 표시 DayTimeUI.SetActive(true); //안내메시지 출력 StartCoroutine(CallDayTimeUI(2)); //제거 LimitTime = 60.0f; Create_Zombie.SetActive(false); if (current_zombie != 0) //현재 남아있는 좀비 { hp.TakeDamage(hp.currentHealth); Debug.Log("Dead because zombie is alive"); } zombie_count = 0; rush_zombie_count = 0; } else { playerLight.SetActive(true); light.transform.Rotate(Vector3.right, 45.0f); light_speed = 0.03f; audio.Alarm(); bgm.night(); //방어 브금 켜기 NightTimeUI.SetActive(true); //안내메시지 출력 StartCoroutine(CallNightTimeUI(2)); //제거 RoundNum++; //라운드 Num 증가시킴 LimitTime = 90.0f; if (timerCount == 5) { boss.create(); current_zombie += 1; } if (timerCount == 7) { Debug.Log("Dead because round 4 is over"); hp.TakeDamage(hp.currentHealth); } Create_Zombie.SetActive(true); } } if ((serum1 != null) && (timerCount == 0)) { serum1.transform.position = new Vector3(serum1.transform.position.x, 3.5f, serum1.transform.position.z); } else if ((serum2 != null) && (timerCount == 2)) { serum2.transform.position = new Vector3(serum2.transform.position.x, 3.5f, serum2.transform.position.z); } else if ((serum3 != null) && (timerCount == 4)) { serum3.transform.position = new Vector3(serum3.transform.position.x, 3.5f, serum3.transform.position.z); } LimitTime -= Time.deltaTime; text_Timer.text = "Time: " + Mathf.Round(LimitTime); ZombieNum.text = "zombies : " + current_zombie; }