示例#1
0
 // Use this for initialization
 void Awake()
 {
     tuioInput = new BBInputController();
     tuioInput.eventDelegate = this;
     cameraPixelWidth        = Camera.main.pixelWidth;
     cameraPixelHeight       = Camera.main.pixelHeight;
     DontDestroyOnLoad(this);
     setup();
 }
示例#2
0
 // Use this for initialization
 void Awake()
 {
     tuioInput = new BBInputController();
     tuioInput.collectEvents = true;
     cameraPixelWidth        = Camera.main.pixelWidth;
     cameraPixelHeight       = Camera.main.pixelHeight;
     DontDestroyOnLoad(this);
     setup();
 }
    private float timeleft; // Left time for current interval

    #endregion Fields

    #region Methods

    // Use this for initialization
    void Start()
    {
        if( !gameObject.guiText )
        {
            print ("FramesPerSecond needs a GUIText component!");
            gameObject.active = false;
            return;
        }
        timeleft = updateInterval;
        inputController = BBIPhoneTouchManager.instance.inputController();
        this.updateStatus();
    }
 // Use this for initialization
 void Start()
 {
     if (!gameObject.GetComponent <GUIText>())
     {
         print("FramesPerSecond needs a GUIText component!");
         gameObject.active = false;
         return;
     }
     timeleft        = updateInterval;
     inputController = BBIPhoneTouchManager.instance.inputController();
     this.updateStatus();
 }
 // Use this for initialization
 void Awake()
 {
     tuioInput = new BBInputController();
     tuioInput.collectEvents = true;
     cameraPixelWidth = Camera.main.pixelWidth;
     cameraPixelHeight = Camera.main.pixelHeight;
     DontDestroyOnLoad(this);
     setup();
 }
示例#6
0
 // Use this for initialization
 void Awake()
 {
     tuioInput = new BBInputController();
     tuioInput.eventDelegate = this;
     cameraPixelWidth = Camera.main.pixelWidth;
     cameraPixelHeight = Camera.main.pixelHeight;
     DontDestroyOnLoad(this);
     setup();
 }