// Use this for initialization void Awake() { tuioInput = new BBInputController(); tuioInput.eventDelegate = this; cameraPixelWidth = Camera.main.pixelWidth; cameraPixelHeight = Camera.main.pixelHeight; DontDestroyOnLoad(this); setup(); }
// Use this for initialization void Awake() { tuioInput = new BBInputController(); tuioInput.collectEvents = true; cameraPixelWidth = Camera.main.pixelWidth; cameraPixelHeight = Camera.main.pixelHeight; DontDestroyOnLoad(this); setup(); }
private float timeleft; // Left time for current interval #endregion Fields #region Methods // Use this for initialization void Start() { if( !gameObject.guiText ) { print ("FramesPerSecond needs a GUIText component!"); gameObject.active = false; return; } timeleft = updateInterval; inputController = BBIPhoneTouchManager.instance.inputController(); this.updateStatus(); }
// Use this for initialization void Start() { if (!gameObject.GetComponent <GUIText>()) { print("FramesPerSecond needs a GUIText component!"); gameObject.active = false; return; } timeleft = updateInterval; inputController = BBIPhoneTouchManager.instance.inputController(); this.updateStatus(); }