public void OnHandHover(GUIHand hand)
        {
            HandReticle main  = HandReticle.main;
            var         state = PowerManager?.GetPowerState() == FCSPowerStates.Powered ? "On" : "Off";

#if SUBNAUTICA
            main.SetInteractTextRaw(Manager?.GetBaseName(), $"{AuxPatchers.Antenna()}: {state} || {AuxPatchers.PowerUsage()}: {PowerManager?.GetPowerUsage():F1}");
#elif BELOWZERO
            main.SetText(HandReticle.TextType.Info, Manager.GetBaseName(), false);
#endif
            main.SetIcon(HandReticle.IconType.Info, 1f);
        }
示例#2
0
        public override bool FindAllComponents()
        {
            try
            {
                #region Canvas
                var canvasGameObject = gameObject.GetComponentInChildren <Canvas>()?.gameObject;

                if (canvasGameObject == null)
                {
                    QuickLogger.Error("Canvas cannot be found");
                    return(false);
                }
                #endregion

                #region Home
                var home = InterfaceHelpers.FindGameObject(canvasGameObject, "Home");
                #endregion

                #region VehiclesPage
                var vehiclesPage = InterfaceHelpers.FindGameObject(canvasGameObject, "VehiclesPage");
                #endregion

                #region VehicleDockingSettingsPage
                var vehiclesDockingSettingsPage = InterfaceHelpers.FindGameObject(canvasGameObject, "VehicleDockingSettingsPage");
                #endregion

                #region Item Page
                var itemPage = InterfaceHelpers.FindGameObject(vehiclesDockingSettingsPage, "ItemPage");
                #endregion

                #region Category Page
                var categoryPage = InterfaceHelpers.FindGameObject(vehiclesDockingSettingsPage, "CategoryPage");
                #endregion

                #region VehiclesContainersPage
                var vehiclesContainersPage = InterfaceHelpers.FindGameObject(canvasGameObject, "VehiclesContainersPage");
                #endregion

                #region BaseItemsPage
                var baseItemsPage = InterfaceHelpers.FindGameObject(canvasGameObject, "BaseItemsPage");
                #endregion

                #region GettingDataPage
                var gettingDataPage = InterfaceHelpers.FindGameObject(canvasGameObject, "GettingData");
                #endregion

                #region Settings
                var settings = InterfaceHelpers.FindGameObject(canvasGameObject, "SettingsPage");
                #endregion

                #region PoweredOff
                var poweredOff = InterfaceHelpers.FindGameObject(canvasGameObject, "PowerOffPage");
                #endregion

                #region ColorPageMain
                var colorMainPage = InterfaceHelpers.FindGameObject(canvasGameObject, "ColorPageMain");
                #endregion

                #region ScreenColorPicker

                var screenColorPicker = InterfaceHelpers.FindGameObject(canvasGameObject, "TerminalColorPage");

                #endregion

                #region AntennnaColorPicker

                _antennaColorPicker = InterfaceHelpers.FindGameObject(canvasGameObject, "AntennaColorPage");

                #endregion

                #region Base Grid

                _baseGrid = _mono.gameObject.AddComponent <GridHelper>();
                _baseGrid.OnLoadDisplay += OnLoadBaseGrid;
                _baseGrid.Setup(12, DSSModelPrefab.BaseItemPrefab, home, _startColor, _hoverColor, OnButtonClick); //Minus 2 ItemPerPage because of the added Home button

                #endregion

                #region Vehicle Grid

                _vehicleGrid = _mono.gameObject.AddComponent <GridHelper>();
                _vehicleGrid.OnLoadDisplay += OnLoadVehicleGrid;
                _vehicleGrid.Setup(12, DSSModelPrefab.VehicleItemPrefab, vehiclesPage, _startColor, _hoverColor, OnButtonClick); //Minus 1 ItemPerPage because of the added Home button

                #endregion

                #region Vehicle Containers Grid

                _vehicleContainersGrid = _mono.gameObject.AddComponent <GridHelper>();
                _vehicleContainersGrid.OnLoadDisplay += OnLoadVehicleContainersGrid;
                _vehicleContainersGrid.Setup(12, DSSModelPrefab.VehicleItemPrefab, vehiclesContainersPage, _startColor, _hoverColor, OnButtonClick, 5,
                                             "PrevBTN", "NextBTN", "Grid", "Paginator", "HomeBTN", "VehiclesPageBTN"); //Minus 1 ItemPerPage because of the added Home button

                #endregion

                #region Item Grid

                _itemGrid = _mono.gameObject.AddComponent <GridHelper>();
                _itemGrid.OnLoadDisplay += OnLoadItemsGrid;
                _itemGrid.Setup(4, DSSModelPrefab.FilterItemPrefab, itemPage, _startColor, _hoverColor, OnButtonClick); //Minus 1 ItemPerPage because of the added Home button

                #endregion

                #region Category Grid

                _categoryGrid = _mono.gameObject.AddComponent <GridHelper>();
                _categoryGrid.OnLoadDisplay += OnLoadCategoryGrid;
                _categoryGrid.Setup(4, DSSModelPrefab.FilterItemPrefab, categoryPage, _startColor, _hoverColor, OnButtonClick); //Minus 1 ItemPerPage because of the added Home button

                #endregion

                #region Base Items Page

                _baseItemsGrid = _mono.gameObject.AddComponent <GridHelper>();
                _baseItemsGrid.OnLoadDisplay += OnLoadBaseItemsGrid;
                _baseItemsGrid.Setup(44, DSSModelPrefab.ItemPrefab, baseItemsPage, _startColor, _hoverColor, OnButtonClick);

                _counter = GameObjectHelpers.FindGameObject(baseItemsPage, "Counter").GetComponent <Text>();
                #endregion

                #region DumpBTNButton
                var closeBTN = InterfaceHelpers.FindGameObject(baseItemsPage, "DumpButton");

                InterfaceHelpers.CreateButton(closeBTN, "DumpBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.DumpToBase());
                #endregion

                #region ColorPickerBTN
                var colorPickerBTN = InterfaceHelpers.FindGameObject(settings, "ColorPickerBTN");

                InterfaceHelpers.CreateButton(colorPickerBTN, "ColorPickerBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.ColorPage());
                #endregion

                #region RenameBTN
                var renameBTN = InterfaceHelpers.FindGameObject(settings, "RenameBaseBTN");

                InterfaceHelpers.CreateButton(renameBTN, "RenameBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.Rename());
                #endregion

                #region SettingsBTN
                var settingsBTN = InterfaceHelpers.FindGameObject(home, "SettingsBTN");

                InterfaceHelpers.CreateButton(settingsBTN, "SettingsBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.SettingPage());
                #endregion

                #region HomePowerBTN
                var homePowerBTN = InterfaceHelpers.FindGameObject(home, "PowerBTN");

                InterfaceHelpers.CreateButton(homePowerBTN, "PowerBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.PowerButton());
                #endregion

                #region PoweredOffPowerBTN
                var poweredOffPowerBTN = InterfaceHelpers.FindGameObject(poweredOff, "PowerBTN");

                InterfaceHelpers.CreateButton(poweredOffPowerBTN, "PowerBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.PowerButton());
                #endregion

                #region ColorPickerMainHomeBTN
                var colorPickerMainHomeBTN = InterfaceHelpers.FindGameObject(colorMainPage, "HomeBTN");

                InterfaceHelpers.CreateButton(colorPickerMainHomeBTN, "SettingsBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.SettingPage());
                #endregion

                #region SettingHomeBTN
                var settingsHomeBTN = InterfaceHelpers.FindGameObject(settings, "HomeBTN");

                InterfaceHelpers.CreateButton(settingsHomeBTN, "HomeBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.GoToHome());
                #endregion

                #region Terminal Color BTN
                var terminalColorBTN = InterfaceHelpers.FindGameObject(colorMainPage, "TerminalColorBTN");

                InterfaceHelpers.CreateButton(terminalColorBTN, "TerminalColorBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, string.Format(AuxPatchers.ColorPageFormat(), AuxPatchers.Terminal()));
                #endregion

                #region VehicleSettingsBTN
                var vehicleSettingBTN = InterfaceHelpers.FindGameObject(settings, "AutoDockBTN");

                InterfaceHelpers.CreateButton(vehicleSettingBTN, "AutoDockBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.GoToDockedVehiclesSettings());
                #endregion

                #region Toggle

                _toggle = InterfaceHelpers.FindGameObject(vehiclesDockingSettingsPage, "Toggle").GetComponent <Toggle>();
                _toggle.onValueChanged.AddListener(OnAutoPullToggled);

                #endregion

                #region Search
                var inputField = InterfaceHelpers.FindGameObject(baseItemsPage, "InputField");

                if (inputField != null)
                {
                    var text = InterfaceHelpers.FindGameObject(inputField, "Placeholder")?.GetComponent <Text>();
                    if (text != null)
                    {
                        text.text = AuxPatchers.SearchForItemsMessage();
                    }
                    else
                    {
                        return(false);
                    }

                    var searchField = inputField.AddComponent <SearchField>();
                    searchField.OnSearchValueChanged += UpdateSearch;
                }
                else
                {
                    //throw new MissingComponentException("Cannot find Input Field");
                    return(false);
                }

                #endregion

                #region Antenna Color BTN
                var antennaColorBTN = InterfaceHelpers.FindGameObject(colorMainPage, "AntennaColorBTN");

                InterfaceHelpers.CreateButton(antennaColorBTN, "AntennaColorBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, string.Format(AuxPatchers.ColorPageFormat(), AuxPatchers.Antenna()));
                #endregion

                #region ColorPage
                _terminalColorPage.SetupGrid(90, DSSModelPrefab.ColorItemPrefab, screenColorPicker, OnButtonClick, _startColor, _hoverColor, 5,
                                             "PrevBTN", "NextBTN", "Grid", "Paginator", "HomeBTN", "ColorPickerBTN");
                #endregion

                #region BaseItemDecription

                var baseItemPageDesc = InterfaceHelpers.FindGameObject(colorMainPage, "Title")?.GetComponent <Text>();
                baseItemPageDesc.text = AuxPatchers.ColorMainPageDesc();

                #endregion

                #region BaseName

                _baseNameLabel = InterfaceHelpers.FindGameObject(baseItemsPage, "BaseLabel")?.GetComponent <Text>();

                #endregion

                #region BaseItemsLoading

                _gettingData = InterfaceHelpers.FindGameObject(gettingDataPage, "Title")?.GetComponent <Text>();

                #endregion

                #region DockSettingsHomeBTN
                var dockSettingsHomeBTN = InterfaceHelpers.FindGameObject(vehiclesDockingSettingsPage, "HomeBTN");

                InterfaceHelpers.CreateButton(dockSettingsHomeBTN, "SettingsBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, AuxPatchers.SettingPage());
                #endregion



                return(true);
            }
            catch (Exception e)
            {
                QuickLogger.Error(e.Message);
                QuickLogger.Error(e.StackTrace);
                return(false);
            }
        }