public bool AddItemToContainer(InventoryItem item)
        {
            var food = item.item.GetComponentInChildren <Eatable>();

            if (food != null)
            {
                bool successful = false;
                if ((!food.decomposes || item.item.GetTechType() == TechType.CreepvinePiece) && CanBeStored(DumpContainer.GetCount() + 1, item.item.GetTechType()))
                {
                    var rackController = FindValidRack(item.item.GetTechType(), 1, out var slot);
                    if (rackController == null)
                    {
                        return(false);
                    }
                    rackController.AddItemToAServer(item, slot);
                    successful = true;
                }
                else
                {
                    foreach (KeyValuePair <string, FCSConnectableDevice> fcsConnectable in FCSConnectables)
                    {
                        if (fcsConnectable.Value.CanBeStored(1, item.item.GetTechType()) && fcsConnectable.Value.GetTechType() == Mod.GetSeaBreezeTechType())
                        {
                            var result = fcsConnectable.Value.AddItemToContainer(new InventoryItem(item.item), out string reason);
                            successful = true;

                            if (!result)
                            {
                                QuickLogger.Error(reason);
                            }
                            break;
                        }
                    }
                }

                if (!successful)
                {
                    QuickLogger.Message(string.Format(AuxPatchers.NoEmptySeaBreezeFormat(), item.item.GetTechType()), true);
                    return(false);
                }
            }
            else
            {
                var rackController = FindValidRack(item.item.GetTechType(), 1, out var slot);
                if (rackController == null)
                {
                    return(false);
                }
                rackController.AddItemToAServer(item, slot);
            }

            return(true);
        }